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Old Sep 04, 2005, 01:02 AM // 01:02   #41
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Quote:
Originally Posted by Gaile Gray
First Half of 2006 does not mean January. We have not set a month.

I would save for Fissure Armor; as far as I know, there is no new armor for Sorrow's Furnace.

There will be a lot of new things in the next chapter, you can count on it!

Actually, the cape toggle is a hugely popular notion so it's definitely something we would want to offer at some point in the future. And just to clarify: We (the dev team) do not consider PvPers a "minority" in any sense of the word. PvPers are an extremely important focus of our game, and will remain so forever. I'm sorry the phrase was misused, and assure you that the dev team does not see you in that way and never has.
So I've been hoarding materials, gold, rubies and sapphires for nothing? Sun of a.........well.....I guess fissure armor here I come.
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Old Sep 04, 2005, 05:28 AM // 05:28   #42
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how come I never see the frog!!!! !!!!
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Old Sep 04, 2005, 06:37 AM // 06:37   #43
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To catch the frog.

Try the international lions arch districts. Usually early morning 6am - 8 am Uk time GMT.

New info on Sorrows

Sorrow's Furnace Update


If there is a name for evil, it echoes from the walls.
If there is a glimmer of hope, it will be swallowed in the darkness.
If there is a way to get out alive, it has not yet been found.
Sorrow's Furnace ... while it burns, none of us is safe.



On Wednesday, September 7th, the way to Grenth's Footprint and Sorrow's Furnace will be open to all in Tyria. Here is what you and your fellow adventurers will find in this update:

Grenth's Footprint: A snow-covered explorable area with numerous NPCs offering challenging quests of all kinds.

Sorrow's Furnace: A depleted mine carved into the depths of the Shiverpeak Mountains, filled with many monsters and the source of rich rewards.
The Sorrow's Furnace Update is a free update for all Guild Wars players. These new areas are challenging and are intended for Ascended characters (those who have reached Level 20). To acquire this content, simply log in to Guild Wars the evening of September 7th, and you will find:

New Monsters – Some of the most challenging adversaries in Tyria lurk in the depths of Sorrow's Furnace.

New Quests – Nearly two dozen new, treacherous quests offer a unique level of replayability that encourages creative thinking and rewards you for finding novel ways to complete challenges.

New Weapons – Those who seek new weapons can find them within the subterranean depths.

New Collector's Items – Sorrow's Furnace is a source of many unique new collectible items.

New Collectors – Three new collectors will be present in the Fire Island Chain, offering XP-enhancing scrolls in exchange for certain items.

New Boss Monsters – Named by Guild Wars players, two dozen dangerous Stone Summit Dwarf leaders and their hundreds of minions await your challenge.

New Vendors – The local vendors sell items that you may have acquired in the past, but in versions that make them more useful or valuable.

New Story Quests – High-level characters crave a worthy challenge. Beyond the quests specific to Sorrow's Furnace, Ascended characters will find new trials especially for them!

Ease of Accessibility – The journey through Grenth's Footprint and Sorrow's Furnace will not be easy, but entering the area will be! There is no restriction on timing, nor is there a cost to visit the region. Enter if you dare!

Last edited by Sandman Uk; Sep 04, 2005 at 06:44 AM // 06:44..
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Old Sep 04, 2005, 06:54 AM // 06:54   #44
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Actually, the cape toggle is a hugely popular notion so it's definitely something we would want to offer at some point in the future. And just to clarify: We (the dev team) do not consider PvPers a "minority" in any sense of the word. PvPers are an extremely important focus of our game, and will remain so forever. I'm sorry the phrase was misused, and assure you that the dev team does not see you in that way and never has.
If you [ANet] consider the toggeling of a purely asthetic element as important or moreso than other pressing issues your priorities are skewed indeed. Is fixing skill bugs an equally hugely popular notion? How about making your PvP actually playable to its full extent? What about fixing the entirely screwed 'economy?' What about finishing the game content? What about including features that were promised a year ago? What about adding statistics? What about making a decent AI system? What about retaining interest and players so people actually buy Chapter 2? Nobody cares about those things, but 'em on the back burner and toggle them capes!

Last edited by Tuna; Sep 04, 2005 at 07:05 AM // 07:05..
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Old Sep 04, 2005, 06:56 AM // 06:56   #45
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If the frog says anything about an updated 15k tormentors set, let me know. Other than that, I really don't care.
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Old Sep 04, 2005, 07:25 AM // 07:25   #46
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Quote:
Originally Posted by Tuna
If you [ANet] consider the toggeling of a purely asthetic element as important or moreso than other pressing issues your priorities are skewed indeed. Is fixing skill bugs an equally hugely popular notion? How about making your PvP actually playable to its full extent? What about fixing the entirely screwed 'economy?' What about finishing the game content? What about including features that were promised a year ago? What about adding statistics? What about making a decent AI system? What about retaining interest and players so people actually buy Chapter 2? Nobody cares about those things, but 'em on the back burner and toggle them capes!
May I politely ask that you settled down? Hold a few days and see what we do with the update, hmmmm? After all, making a sweeping and err-filled assessment of our unknown-to-you priorities would be likely to make one look foolish.

If you think the fact that we are considering toggle-able capes means we cannot possibly be considering anything else, you're just not thinking clearly! Let's put it this way: Wait until Wednesday, and then feel free to share your thoughts. BUT, when you do, make your input constructive, or all of us will just keep on moving without giving your posts a second look. Yep, there's a sure way to be listened to: You have something worth saying, and you say it in an acceptable manner. I know, it's asking a lot, but oh well...

Quote:
Originally Posted by Borealis
So I've been hoarding materials, gold, rubies and sapphires for nothing? Sun of a.........well.....I guess fissure armor here I come.
I truly agree with The Frog, that surely those items are going to be useful for something. Armor? I cannot say. But you have not been saving them for nothing, I'm sure!
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Last edited by Gaile Gray; Sep 04, 2005 at 07:28 AM // 07:28..
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Old Sep 04, 2005, 07:26 AM // 07:26   #47
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Nooo, Fissure armour is Unique like that :>
Sekkira what happened to GWPUGS?
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Old Sep 04, 2005, 07:30 AM // 07:30   #48
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You mean to tell me I should wait until Wednesday's update until I start bitching about wanting the updated 15k tormentors armor? *sigh* Fine, I'll wait until Wednesday if that's what Gaile thinks we should do. ...Then I'll bitch some more.
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Old Sep 04, 2005, 09:34 AM // 09:34   #49
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OK Gaile, if popular responses are valued, don't tell me you guys haven't seen all the requests to restore all 24 attribute refund points when in town. People have been requesting that since the first few weeks and I know I've seen it in threads moreso than toggle capes (which I support).... it in no ways disrupts any system in the current play structure, but makes it a lot easier for people to switch around their builds for various reasons.

Secondaries are easily switchable, as are the skills that support them. Why not refund the attribute points that support the skills we change around when in town? It really only affects PvP players... what's the official word on attribute refund points?

Last edited by arredondo; Sep 04, 2005 at 09:36 AM // 09:36..
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Old Sep 04, 2005, 11:40 AM // 11:40   #50
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thanks gaile, i can now start collecting items for fow armor... (even if probably I won't get it before chapter 2 armors arrive... )
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Old Sep 04, 2005, 02:14 PM // 14:14   #51
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Quote:
Originally Posted by Gaile Gray
making a sweeping and err-filled assessment of our unknown-to-you priorities would be likely to make one look foolish.
Gaile < Frog but only by a slight margin

3 cheers for Gaile, I'm sure that as a rep of Anet she always has to give political answers when at heart she probably just wants to say stfu...

3 cheers for Anet as well. It's obvious that there are many focuses and equally obvious that if I say "let's eat grapes" those who like oranges will be pissed off... even if I just finished saying "let's eat oranges" before that... in fact... if I'm so bold as to say "let's eat oranges and grapes" those on both sides will likely tear me to shreds.
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Old Sep 04, 2005, 05:11 PM // 17:11   #52
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Why does everyone think their idea is the most popular?
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Old Sep 04, 2005, 06:04 PM // 18:04   #53
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Quote:
Originally Posted by arredondo
OK Gaile, if popular responses are valued, don't tell me you guys haven't seen all the requests to restore all 24 attribute refund points when in town. People have been requesting that since the first few weeks and I know I've seen it in threads moreso than toggle capes (which I support).... it in no ways disrupts any system in the current play structure, but makes it a lot easier for people to switch around their builds for various reasons.

Secondaries are easily switchable, as are the skills that support them. Why not refund the attribute points that support the skills we change around when in town? It really only affects PvP players... what's the official word on attribute refund points?
Maybe because all the threads on that were basically split. Some of us don't mind having to go get 250 exp to get a refund point back. Then again, some of us can handle going out and getting that exp when we need to alter our builds.

I personally see no poing in changing that system. I've not seen anyone change their attributes outside of town except when they level up, and they want to add in their new points they just aquired for higher stats overall.

It does change the scope of the game then to make it so that you can only map back to town change for free... oops, f'd up, map to another town and get 24 refund points right back.

Being able to just go to town and get all of them back would basically give unlimited refund points in that manner.
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Old Sep 04, 2005, 06:10 PM // 18:10   #54
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Quote:
Originally Posted by Oni No Arashi

Being able to just go to town and get all of them back would basically give unlimited refund points in that manner.
in which case you might as well eliminate them completely (which i oppose)
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Old Sep 04, 2005, 07:58 PM // 19:58   #55
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Quote:
Originally Posted by Tuna
If you [ANet] consider the toggeling of a purely asthetic element as important or moreso than other pressing issues your priorities are skewed indeed. Is fixing skill bugs an equally hugely popular notion? How about making your PvP actually playable to its full extent? What about fixing the entirely screwed 'economy?' What about finishing the game content? What about including features that were promised a year ago? What about adding statistics? What about making a decent AI system? What about retaining interest and players so people actually buy Chapter 2? Nobody cares about those things, but 'em on the back burner and toggle them capes!
So you know the differance between something like toggling capes on/off and things like bumping up AI, adding new armor, switching around abilities, and "fixing" the econmy (though the economy seems fine as is)?

I'll give you a clue - one takes only weeks to program; the others takes months of programming and testing.



And I don't know about you, but I don't want a good game that's buggy as hell (see: Vampire Masquared: Bloodlines). So that does have a top priority because the fixes are usually very quick. Mabey if you'd read some of Gaile's previous posts, you'd know that half the things you are complaining about are things that are currently being worked on as we speak.

But I suppose you are too close minded to actually be able to wait for them to finish throughly programming and testing and would rather have an update that flops because it was completely buggy and rushed?
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Old Sep 04, 2005, 08:04 PM // 20:04   #56
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I'm Mr. Toad.
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Old Sep 04, 2005, 08:42 PM // 20:42   #57
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Quote:
Originally Posted by BigTru
So you know the differance between something like toggling capes on/off and things like bumping up AI, adding new armor, switching around abilities, and "fixing" the econmy (though the economy seems fine as is)?

I'll give you a clue - one takes only weeks to program; the others takes months of programming and testing.

And I don't know about you, but I don't want a good game that's buggy as hell (see: Vampire Masquared: Bloodlines). So that does have a top priority because the fixes are usually very quick. Mabey if you'd read some of Gaile's previous posts, you'd know that half the things you are complaining about are things that are currently being worked on as we speak.

But I suppose you are too close minded to actually be able to wait for them to finish throughly programming and testing and would rather have an update that flops because it was completely buggy and rushed?
Good job missing the point. Lets try this again.

There are unresolved issues in Guild Wars that far exceed the toggleing of capes in importance. In fact, the capes issue is so minute that it shouldn't even be considered while the other issues remain.

As for testing updates etc: Its pretty clear that ANet didn't think to far when they made some updates, perticularly those pertaining to farming. You'll hear more on this after the omgnewupdate comes out.

Quote:
Originally Posted by Gaile Gray
May I politely ask that you settled down? Hold a few days and see what we do with the update, hmmmm? After all, making a sweeping and err-filled assessment of our unknown-to-you priorities would be likely to make one look foolish.
Settle down? I beleive I have the right to be disgruntled. "err-filled assessment?" Perhaps you would like to defend that claim; I'll be more than happy to back up my side of it. Actually, I'll do my side anyway:

Skill Bugs: Virulence, Aura of the Lich (I believe)
Playable PvP: Unlocking speed, KotH tombs, real tournaments
Economy: buy/sell system, wealth distribution
Finish Game Content: 15k armor anyone?
Features Promised Never Got: Dynamic quest system, streaming updates, tournaments, etc.
Stats: I don't think I have to back this one up. GStats doesn't count.
AI System: Pets mainly. Nobody could agree that these things are smart.
Retaining Interest + Customers: Argueable. However, the Tuna-o-Meter is giving grim results.

Now of course, all these might be fixed with the late summer update. Kudus to you if they do, but untill then...

Quote:
If you think the fact that we are considering toggle-able capes means we cannot possibly be considering anything else, you're just not thinking clearly! Let's put it this way: Wait until Wednesday, and then feel free to share your thoughts. BUT, when you do, make your input constructive, or all of us will just keep on moving without giving your posts a second look. Yep, there's a sure way to be listened to: You have something worth saying, and you say it in an acceptable manner. I know, it's asking a lot, but oh well...
First part of this I addressed to BigTru.

As for the personal attack: There was a time when I posted in an 'acceptable manner' However, it doesn't seem that anyone payed attention then either. In fact, I am getting more of a responce by being blunt/rude. If you say that you will listen to well thought out posts, prove it and show interest in them by posting. The only places we get a responce from you is in a few game bashing threads and inane questions about future updates. Practice what you preach.
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Old Sep 04, 2005, 11:11 PM // 23:11   #58
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I think what most people don't realize is, that software development (and especially game development) costs a hell lot of money. You dont get all the updates/fixes u wish @Tuna ?! So ANet should hire some more programmers to work faster?! Sure... now you only tell me how they should pay them. From the non-existing monthly fee?!
Since ANet doesn't get as much money out of this game as other companies do from their projects, everything is slower and take (sometimes a lot) more time.

Attacking Gail isn't the right way as well Tuna. You're unhappy with the slow/non-existing updates?! Why is this Gail's fault?!
I think if you have to attack somebody get the attention you want you're doing something wrong youself!!!

OnTopic: I think toggling capes aren't very important as well. Some inGame pools would be usefull, so ANet can really identify problems and wishes from the community. They could e.g. make pools that are only accessible for PvP chars, so they get information from the pvp community or pools for guilds who are in the top 100, so they get informaiton from the hight end PvPers.
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Old Sep 04, 2005, 11:23 PM // 23:23   #59
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Quote:
Originally Posted by Tuna
Skill Bugs: Virulence, Aura of the Lich (I believe)
How are they bugged? virulence gives one more condition i believe, but aura of the lich is working fine.
Quote:
Originally Posted by Tuna
Playable PvP: Unlocking speed, KotH tombs, real tournaments
They are working on trying out a faction increase, I don't think KotH is that broken. How would you set up a real tournament?!?
Quote:
Originally Posted by Tuna
Economy: buy/sell system, wealth distribution
They are working on that as well.
Quote:
Originally Posted by Tuna
Finish Game Content: 15k armor anyone?
Sorrows furnace is coming out, and they are working on the expansion.
Quote:
Originally Posted by Tuna
Features Promised Never Got: Dynamic quest system, streaming updates, tournaments, etc.
There were streaming updates, Tombs could be considered a tournament. Whats a dynamic quest system?
Quote:
Originally Posted by Tuna
Stats: I don't think I have to back this one up. GStats doesn't count.
Just press "h" to see how much faction you have collected.
Quote:
Originally Posted by Tuna
AI System: Pets mainly. Nobody could agree that these things are smart
And how would they fix that?
Quote:
Originally Posted by Tuna
.
Retaining Interest + Customers: Argueable. However, the Tuna-o-Meter is giving grim results.
Pure opinion.
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Old Sep 04, 2005, 11:38 PM // 23:38   #60
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And how would they fix that?
Pets need to be able to cast skills like Meteor Shower, Arcane Echo Meteor Shower, and other spells. They should also have a "morph into Power Rangers and call upon big huge fighting machines" so they wouldn't be so UNDERPOWERED.

Btw, ignore the "I Will Avenge You" build because pets are useless FTW.
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